After working through it a bit more it appears that the problem is actually in the Drobo Dashboard. Â For some reason it is refusing to show the “Drobo ProFS”. Â I loaded up the 1.8.4 version of the Drobo Dashboard and it sees the unit just fine but doesn’t allow much to be configured. Â Maybe I […]
Author Archives: daniel
Breathing new life into my Drobo Pro
I recently saw a post somewhere that showed the internals of one of the newer high end Drobo machines. Â It appeared to use the same motherboard as the Drobo Pro I have sitting here on my desk gathering dust so I decided to take another look at what I could do with the thing. Â I […]
Titanium Appcelerator == yuck
After spending considerable time recently working on a fairly simple iOS app using Titanium Appcelerator I have come to the conclusion that I am never going to use it again if I can avoid it. Â The app size isn’t too much of a problem, but the fact that even this simple app crashes on startup […]
VMWare or Parallels?
Since Parallels released the new version of their Mac virtualization software recently and it reportedly works under OS X Yosemite (10.10), I decided to give it a go. Â Converting my Linux VMs was a breeze, but converting my Windows 7 VM wasn’t as much fun. Â The Windows VM converted perfectly, Windows itself on the other […]
I finished another PIC32 proto board
It is a lot smaller that my previous one and fits better into the breadboard 🙂 I think I have also figured out why many of my PIC32 projects were crashing randomly. Â It appears I was setting the oscillator up incorrectly which was causing the lower spec PIC32MX2xx to try to run at the same […]
Swift Parser Generation
I’ve been fascinated by the Scala language since I first saw it. I’ve been fortunate enough to be able to use Scala in a couple of projects. One of the parts of the Scala standard library I really like is the parser combinator stuff. Â I’ve been spending a bit of time recently playing with some […]
The first stage of my port of pegged to Swift is successful :)
I have managed to get the Objective-C version of pegged to spit out a parser using Swift rather than Objective-C 🙂 It’s getting late, so I really should get some sleep. I finally figured out what was causing the compiler to crash. Â The following code will crash the Swift compiler unless the inout parameter to […]
Swift compiler is crashing for me :(
I’ve been spending a bit of time having a play with Apple’s Swift. Â So far I find the language to be interesting. It seems to be missing a few things. Â Working with strings is a real pain 🙁 Â Hopefully this will be fixed in later versions of the language/compiler. I’m also hitting many problems with […]
Apples Swift Langauge
I’ve been playing with the new language from Apple called Swift. Â It looks like it might be interesting, especially if they open it up so it can be used on other platforms. I’ve whipped up a little test app that includes a nicer way to work with NSTimer objects from Swift as the usual way […]
PIC32 Prototyping
I’ve been thinking for a while that prototyping stuff with the DIP PIC32 parts should be easier, so I built something over the weekend to make that a reality. Instead of this: I can now start with this: It is just the bare minimum to get a DIP PIC32 part up and running with USB […]