The first stage of my port of pegged to Swift is successful :)

I have managed to get the Objective-C version of pegged to spit out a parser using Swift rather than Objective-C 🙂 It’s getting late, so I really should get some sleep. I finally figured out what was causing the compiler to crash.  The following code will crash the Swift compiler unless the inout parameter to […]

I have just uploaded the next release of i48 for review

The latest version of i48 has been submitted review by Apple. This new version adds support for running the emulation at full speed (although that has some interesting effects on usability).  I have also added theme support and included a theme based on Power48 provided by Fabrice Roux.  Finally the buttons now highlight when they […]

A HP48GX emulator for the iPhone and iPod Touch

I have just released the source to a HP48GX emulator for the iPhone and iPod Touch. It’s a very rough port of x48 to the iPhone, but it works 🙂  There is the occasional screen glitch and I’m not too happy with the screen buffer code.  Something else that is a bit annoying is that it appears that compiling in Debug mode to run on the device does not work.  It looks like one of the case statements in the x48 emulation code is too big to be compiled for ARM under gcc.  I had a quick look at using the LLVM compiler but it didn’t seem to like it. The code can be downloaded from http://github.com/dparnell/i48/tree/master  […]