More progress on the HP48GX emulator for the iPhone

I had a bit more of a play with the emulator code tonight and fixed up a few little glitches.  I also changed the color of the emulation screen to look more like the real thing 🙂  Now off to bed!  It also looks like it is OK to distribute the ROM file as apparently …

A HP48GX emulator for the iPhone and iPod Touch

I have just released the source to a HP48GX emulator for the iPhone and iPod Touch. It’s a very rough port of x48 to the iPhone, but it works ðŸ™‚  There is the occasional screen glitch and I’m not too happy with the screen buffer code.  Something else that is a bit annoying is that it appears that compiling in Debug mode to run on the device does not work.  It looks like one of the case statements in the x48 emulation code is too big to be compiled for ARM under gcc.  I had a quick look at using the LLVM compiler but it didn’t seem to like it. The code can be downloaded from http://github.com/dparnell/i48/tree/master  …

What I’ve been doing recently

Today I found out that an application I built for the iPhone has become available on the iTunes store.  It’s a simple little app to estimate electricity bills for a household.  Check it out on the iTunes store via the following link ðŸ™‚ AGL Energy Efficiency I’ve also been working on the Windows Live Mail compression code some more and have gotten some good results.  Below in an example of what I’m getting X-Message-Delivery: Vj0xLjE7dXM9MDtsPTA7YT0wO0Q9MTtTQ0w9MA== X-Message-Status: n:0 X-SID-PRA: Daniel Parnell …