Windows

I’ve been running Macintosh machines for quite some time as my primary development environment. Recently I’ve been having to spend a lot of my time running Windows for my work and I’m finding it a lot less painful than I thought I would. Windows 10 has vastly improved over Windows 8 (although the bar was […]

The first stage of my port of pegged to Swift is successful :)

I have managed to get the Objective-C version of pegged to spit out a parser using Swift rather than Objective-C 🙂 It’s getting late, so I really should get some sleep. I finally figured out what was causing the compiler to crash.  The following code will crash the Swift compiler unless the inout parameter to […]