BlogThing 2.0 has finally been released

After what seems like ages I have finally released BlogThing 2.0.  This new release is totally rewritten from scratch and provides some very nice new features.  The coolest one is the new video upload facility.  Just add a video file to the page and press the Post button.  BlogThing will encode the file and upload …

More progress on the HP48GX emulator for the iPhone

I had a bit more of a play with the emulator code tonight and fixed up a few little glitches.  I also changed the color of the emulation screen to look more like the real thing 🙂  Now off to bed!  It also looks like it is OK to distribute the ROM file as apparently …

A HP48GX emulator for the iPhone and iPod Touch

I have just released the source to a HP48GX emulator for the iPhone and iPod Touch. It’s a very rough port of x48 to the iPhone, but it works 🙂  There is the occasional screen glitch and I’m not too happy with the screen buffer code.  Something else that is a bit annoying is that it appears that compiling in Debug mode to run on the device does not work.  It looks like one of the case statements in the x48 emulation code is too big to be compiled for ARM under gcc.  I had a quick look at using the LLVM compiler but it didn’t seem to like it. The code can be downloaded from http://github.com/dparnell/i48/tree/master  …

What I’ve been doing recently

Today I found out that an application I built for the iPhone has become available on the iTunes store.  It’s a simple little app to estimate electricity bills for a household.  Check it out on the iTunes store via the following link 🙂 AGL Energy Efficiency I’ve also been working on the Windows Live Mail compression code some more and have gotten some good results.  Below in an example of what I’m getting X-Message-Delivery: Vj0xLjE7dXM9MDtsPTA7YT0wO0Q9MTtTQ0w9MA== X-Message-Status: n:0 X-SID-PRA: Daniel Parnell …

Windows Live compression update

I had a bit of time yesturday to spend working on the Windows Live compression reverse engineering.  I successfully decompressed around 20 bytes.  The previous record was 2 bytes 😉  There are two parts to the compression.  First is the compressed data and the second is pointers back into decompressed data.  The compressed data is …

PSMTabBarControl and Interface Builder 3.0

For one of the projects I’m working on I needed a nice looking tab bar control.  Under previous versions of Mac OS X I used the PSMTabBarControl.  The control is nicely integrated into Interface Builder 2.0, but I no longer have IB 2.0 installed as I’ve upgraded to more recent versions of XCode.  I’ve done …