Unless you’ve been living under a rock recently you’ll know that the Playstation 3 is now wide open for home brew code.  I’ve been having some fun running my  own code on my PS3 🙂  The PSL1GHT wiki contains all the information necessary to set up a development environment.

DeltaSync decompression progress

After quite some time I finally have some code that seems to decompress the message data returned from Windows Live via the DeltaSync protocol. The code is AWFUL, but the results are looking pretty good. X-Message-Delivery: Vj0xLjE7dXM9MDtsPTA7YT0wO0Q9MTtTQ0w9MA== X-Message-Status: n:0 X-SID-PRA: Daniel Parnell <> X-Message-Info: JGTYoYF78jHVrAq/T4xfKLLpTvwPwE0t6g/vyq6tyzbqln5iNnXwcSMg41wQCSulCxd5N8UB57Lq6un/ug7i0YsGX30yo+pm Received: from ([]) by with Microsoft SMTPSVC(6.0.3790.2668); Thu, […]